Eclipse uProtocol
Purpose
Connecting Automotive Apps and Services, Everywhere
The purpose of this project shall be to provide a transport agnostic, layered communication protocol that builds on top of existing automotive and Internet standards, from the mechatronic layer (between ECUs, VMs, etc…) up to the Cloud, enabling a connected software defined vehicles.
Overview
The protocol is divided up into three layers:
- Application Layer (uP-L3):
- Responsible for business/application logic through definition of methods, topics, messages
- Core Platform uEs (uSubscription, uDiscovery, etc...)
- Communication Layer (uP-L2):
- Describing data & metadate in a common way using CloudEvents: publication/notificaitons, request/response, file transfer, etc...
- Routing & Dispatching of events through Dispatchers (uBus, uStreamer, Device Proxy Router, Cloud Proxy)
- Transport Layer (uP-L1):
- Sending & receiving of events point-2-point between Software Entities (uEs)
- Session an connection over automotive & Internet standards
For more information about uProtocol please visit: Overview of uProtocol
Project Contents
The uProtocol project shall contain that contain a number of children repos that are:
- eclipse-uprotocol/uprotocol: Protocol specification & various layers interface definitions and interface definitions
- eclipse-uprotocol/uprotocol-sdk-java: Java Software development Kit (implements uP-L2 and includes other helper code for the protocol)
- eclipse-uprotocol/uprotocol-sdk-cpp: Same as Java SDK but for C++
- eclipse-uprotocol/uprotocol-android: Android implementation of uProtocol, both the transport protocol (Binder) and core dispatchers and application logic
- Read more about Eclipse uProtocol
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